impossible spaces absurd of dimension beyond the delimiting rational mind constructed unconsciously negative volume containing the everything known to be nothing my never-lived lives here unfold in their follow of unfounded precepts truths built out of lies shaped to suit imperceptible visions of futures without any past these are dwellings whose tenants unborn of the […]
I think of you but pain creeps in or maybe it’s fear that’s how it begins I escape to fresh air try to walk off emotions still I can’t shake them they leave me broken again I find something anything to take over but nothing can lift the weight from my shoulders ‘think of something […]
savory perils like nights in Icosium liquid mysteries (originally posted April 2013)
In the beginning, when a party of adventurers encountered a group of monsters, both sides rolled a six-sided die. If a side rolled a 1 or 2, that side was surprised and had to stand by while the opposing side got a free round of attacks (or of fleeing, if the opposition looked scary). As…
Wizards of the Coast has had a lot of surveys, and the one thing I always make sure to address in my comments is … GAME BLOAT!
Back in 2000, Wizards of the Coast released the Third Edition of Dungeons & Dragons … and it was a good thing! They also released an Open Content third party rule system called “The D20 System.” This was a new an exciting way to allow other publishers to make “official” D&D Third edition sourcebooks and material. It made sense, because back in the days of AD&D there were always some companies making AD&D books that were “unofficial” supplements to the game. For example, Role-Aids jumps to mind with their yellow corner shouting that it is compatiable with AD&D.
So anyway, the D20 license comes out and suddenly all these Third Party companies are making books for D&D Third Edition. At first it…
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MARVELOUS MAGICAL ITEMS
Thureos is a heavy shield made of Mithral. It weighs roughly five pounds and may be thrown as a Ranged Weapon. It is a very rare silvery, glistening metal that is lighter than iron but just as hard. In darkness, the shield sheds light equal to that of a torch. The shield grants a +4 to its user’s Armor Class and also adds an additional +2 to all Dexterity Saving Throws. When thrown as a ranged weapon, it’s Seeker enchantment activates. The shield veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. The wielder still has to aim the weapon at the intended target. Thureos inflicts 2d6+4 damage. After Thureos hits its target, it flies through the air back to the person that threw it. This is an enchantment of Returning. It returns to the thrower during the…
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